Ai. Or auugh. You pick. I had no idea that one of the biggest hurdles in creating a game publisher would be finding a print shop willing to do the work. I want to clarify, so that you have it clearly, and it is clear. I'm not having trouble finding a print shop that I can afford, I'm having trouble finding a printshop willing to take my money.
I know, crazy. So you know, if at anytime you want to give me money, I will do everything I can to take it from you. Just let me know.
Wednesday, June 10, 2009
Printing Woes
Thursday, May 28, 2009
Injecting Narrative
One of the comments I have received about The Portable Galactic Empire from players is that it lacks a story. That is, it lacks a story in the box. And although this may change in the future, for now I'm OK with that.
As a player, I personally prefer games which allow me more latitude to create my own narrative. In fact the "openness" of the game directly relates to how much I enjoy a game. In this case I have built a game through which several players may construct their own stories.
If you want to see a more storied session of PGE, try doing this. Before play begins select a theme for your play style. e.g. "I've decided that my race is made of entirely artificial entities which share a mind link." Now start considering how that is reflected in the mechanics.
The spending of influence, in this case, represents the alignment of processing nodes. In order to launch an invasion, a sufficient number of processors must agree to the decision. Monuments are a manifestation of the artificial being. 5 monuments represent the true form of the data. And so on.
Try it yourself. I'm sure most of you are capable of coming up with much more interesting stories than I could have possible put in the box.
Monday, May 25, 2009
Portable Galactic Empire
Head over to the big page (Castle Games Inc.), if you want to buy it or check it out a bit. It seems I may have missed something in the rules. Actually, I know not seems.
PGE Errata #1 (also to be published on the Castle site):
After Playing developments add the rule:
Play New TechnologiesWe apologize for any inconvenience the lack of what to do with technology cards has had. Watch the Castle Games site for a nicely formatted player reference card soon as well.
The player may now play new technology cards, paying the indicated cost in resources. Old technologies may be replaced at this time with newer ones. A player may have only one each of beam, cannon, missile, E.C.M. , shield and armor technologies in play. A player may replace a “Laser Beam” with a “Plasma Beam” during this step. Technologies are made immediately available and are in force should the player be attacked after the end of the turn in which they are played.
Sunday, May 24, 2009
Spam
Oi! So my theory proves out. Facebook is a vector for spam. In their defense, it's a bit my fault for linking here from there. Here a spider can find my actual email and email me offers top increase my man hood.
Here's the way of it. The spider hits my very public facebook page (while it's active). It follows my links, in this case just one to here. It spiders here looking for mailto s. It farms those out to spam zombies.
I turned my facebook page off again 3 days ago. At the height of the deluge, I was getting about 3 or 4 emails an hour. After 3 days, enough of those zombies have gone down or changed targets that I'm down to about 1 every three hours. By this time next week I should be back down to 1 or 2 a day.
And those 2 people need to frickin' install some AV software.
