The design pool has been mostly empty lately. I think I needed a big break. Not sure where I'm going to go next, but I have a taste for card based gameplay again. I'm split on theme. Earlier this year (or was it last year already?), I worked on a concept for a fantasy empire card game. It never really came, but I'm back again so there must be something to learn here.
The basic concept is easy, possibly even lovely. All the mechanics of the game are encompassed by cards and dice. No tokens or maps. Cards represent units, locations, actions. Dice are used to create the random elements.
I think I got hung up on the art last time. I'm going to approach from a different angle this time, and try not to spook the idea. It might be sci-fi, or it might be fantasy, but the basic play will be as outlined there. I'm going to build the mechanics and then build the parts. I know I like designing the bits, and that gives me something to look forward to. I hope that this time when I get there the bits I build will fit together better.