Tuesday, July 22, 2008

Maths are hard, let's shop!

I'm not actually blond. Technically, it's called ash blond. Regardless of why, I completely fail at writing intercept code.

Let's see things that have worked in the sim so far:
  • thrust
  • gravity
  • satellites
  • planets
  • targeting
  • UI scaling
That's not bad. And so far the whole thing runs about 10 to 20 times faster than real time. I may just skip it for now. Except that at some point it's going to become important to make rendezvous with other entities - space stations for example to reload and rearm.

I need to add weapons and targets so I can spend time blasting things to smithereens. Work out some of my frustrations as it were.

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